package com.game.grid;


public class Particle {

	//location
	public float x, y, z;
	
	//velocity
	public float dx, dy, dz;
	
	public Particle() {
		
	}
	public Particle(float newx, float newy, float newz) {
		super();
		this.x = newx;
		this.y = newy;
		this.z = newz;
	}
	public Particle(float newx, float newy, float newz, float newdx, float newdy, float newdz) {
        super();
        this.x = newx;
        this.y = newy;
        this.z = newz;
        this.dx = newdx;
        this.dy = newdy;
        this.dz = newdz;
}

}
